Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Search results

More actions

There is a page named "Gary Hutzel" on Battlestar Wiki Media. See also the other search results found.

View (previous 20 | ) (20 | 50 | 100 | 250 | 500)
  • Deep Space Nine, Spy Kids, and Red Planet. Gary Hutzel article at Memory Alpha, the Star Trek wiki. Gary Hutzel article at Wikipedia, the free encyclopedia...
    11 bytes (199 words) - 20:51, 26 September 2025
  • longest-running FX artist on the series (second only to Visual Effects Supervisor Gary Hutzel). Highlights of Mojo's work have been designing the chase in "Scar" and...
    11 bytes (357 words) - 21:14, 22 September 2024
  • Galactica series. Drexler previously worked with Ronald D. Moore and Gary Hutzel on Star Trek:The Next Generation and Star Trek: Deep Space Nine. Doug...
    11 bytes (89 words) - 15:27, 10 August 2025
  • Raider proved to be equally challenging for visual effects supervisor Gary Hutzel and production illustrator Eric Chu, who had to produce a vessel that...
    11 bytes (1,941 words) - 03:04, 11 July 2023
  • Effects Supervisors Emile Smith and Gary Hutzel had undertaken on Star Trek. Visual effects supervisor Gary Hutzel recruited the Los Angeles-based Zoic...
    11 bytes (2,041 words) - 03:48, 21 August 2019
  • certain shots would feature the proto-Cylon deactivated and standing by, Gary Hutzel made the decision to have a real-world version built rather than relying...
    11 bytes (4,364 words) - 03:53, 28 August 2019
  • and Callouts Pages 10 - 13: Behind the Scenes - "Familiar Fleet" with Gary Hutzel Page 14: Interview: Ronald D. Moore - "Flights of Fancy?" Page 15: Advertisement...
    11 bytes (333 words) - 16:18, 26 April 2020
  • Fabio Passaro (Meshweaver) by the in-house visual effects team under Gary Hutzel, and featured at three different quality variations: a "hero" model detailed...
    11 bytes (1,134 words) - 03:43, 27 April 2021
  • the strange, hostile alien environment, with visual effects supervisor Gary Hutzel noting that they augmented some elements afterwards but most of the effect...
    11 bytes (461 words) - 21:58, 2 February 2024
  • (CGI) to create the illusion of a vast space. Visual effects supervisor Gary Hutzel explained the process: "The set extensions really give the show an added...
    11 bytes (1,126 words) - 01:15, 12 August 2019
  • practical and virtual elements. According to visual effects supervisor Gary Hutzel, "The water tank was a one-walled set with a ramp leading away from it...
    11 bytes (455 words) - 19:19, 15 January 2024
  • the episode was to focus on a paper shortage in the Fleet. According to Gary Hutzel, the water tank was a virtual set consisting of one wall and a ramp leading...
    11 bytes (2,184 words) - 20:12, 20 January 2020
  • visual effects supervisor Gary Hutzel felt it would benefit from additional effects footage. After discussing with Eick, Hutzel enlisted Vancouver-based...
    11 bytes (1,363 words) - 05:05, 11 February 2024
  • The Official Companion, when creating the design of the Viper Mark VII, Gary Hutzel took a pre-existing design from the 2003 video game loosely based on a...
    11 bytes (1,611 words) - 22:01, 26 April 2020
  • emphasizing realism and believability over spectacle. Visual effects supervisor Gary Hutzel and his team developed a clear logic for the new Battlestar Galactica's...
    11 bytes (850 words) - 00:50, 31 December 2023
  • longest-running FX artist on the series (second only to Visual Effects Supervisor Gary Hutzel). Highlights of Mojo's work have been designing the chase in "Scar" and...
    11 bytes (352 words) - 19:48, 17 August 2019
  • certain shots would feature the proto-Cylon deactivated and standing by, Gary Hutzel made the decision to have a real-world version built rather than relying...
    11 bytes (4,373 words) - 03:08, 23 August 2019
  • from our usual documentary style, but they went with it in the end. —Gary Hutzel, Hutzel on expanding the visual effects The episode focuses on the rivalry...
    11 bytes (3,026 words) - 06:33, 6 November 2023
  • For A Series - awarded to the creative team including VFX supervisor Gary Hutzel, senior VFX coordinator Michael Gibson, CG supervisor Doug Drexler, and...
    11 bytes (2,370 words) - 19:21, 19 November 2020
  • the strange, hostile alien environment, with visual effects supervisor Gary Hutzel noting that they augmented some elements afterwards but most of the effect...
    11 bytes (4,104 words) - 04:03, 2 February 2020
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)