Deep Space Nine, Spy Kids, and Red Planet. Gary Hutzel article at Memory Alpha, the Star Trek wiki. Gary Hutzel article at Wikipedia, the free encyclopedia...
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longest-running FX artist on the series (second only to Visual Effects Supervisor Gary Hutzel). Highlights of Mojo's work have been designing the chase in "Scar" and...
11 bytes (371 words) - 21:14, 22 September 2024
Raider proved to be equally challenging for visual effects supervisor Gary Hutzel and production illustrator Eric Chu, who had to produce a vessel that...
11 bytes (1,954 words) - 03:04, 11 July 2023
Galactica series. Drexler previously worked with Ronald D. Moore and Gary Hutzel on Star Trek:The Next Generation and Star Trek: Deep Space Nine. Doug...
11 bytes (102 words) - 15:27, 10 August 2025
Effects Supervisors Emile Smith and Gary Hutzel had undertaken on Star Trek. Visual effects supervisor Gary Hutzel recruited the Los Angeles-based Zoic...
11 bytes (2,041 words) - 03:48, 21 August 2019
certain shots would feature the proto-Cylon deactivated and standing by, Gary Hutzel made the decision to have a real-world version built rather than relying...
11 bytes (4,377 words) - 03:53, 28 August 2019
Fabio Passaro (Meshweaver) by the in-house visual effects team under Gary Hutzel, and featured at three different quality variations: a "hero" model detailed...
11 bytes (1,147 words) - 03:43, 27 April 2021
(CGI) to create the illusion of a vast space. Visual effects supervisor Gary Hutzel explained the process: "The set extensions really give the show an added...
11 bytes (1,126 words) - 01:15, 12 August 2019
the strange, hostile alien environment, with visual effects supervisor Gary Hutzel noting that they augmented some elements afterwards but most of the effect...
11 bytes (474 words) - 21:58, 2 February 2024
and Callouts Pages 10 - 13: Behind the Scenes - "Familiar Fleet" with Gary Hutzel Page 14: Interview: Ronald D. Moore - "Flights of Fancy?" Page 15: Advertisement...
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practical and virtual elements. According to visual effects supervisor Gary Hutzel, "The water tank was a one-walled set with a ramp leading away from it...
11 bytes (468 words) - 19:19, 15 January 2024
the episode was to focus on a paper shortage in the Fleet. According to Gary Hutzel, the water tank was a virtual set consisting of one wall and a ramp leading...
11 bytes (2,196 words) - 20:12, 20 January 2020
visual effects supervisor Gary Hutzel felt it would benefit from additional effects footage. After discussing with Eick, Hutzel enlisted Vancouver-based...
11 bytes (1,379 words) - 05:05, 11 February 2024
from our usual documentary style, but they went with it in the end. —Gary Hutzel, Hutzel on expanding the visual effects The episode focuses on the rivalry...
11 bytes (3,042 words) - 06:33, 6 November 2023
emphasizing realism and believability over spectacle. Visual effects supervisor Gary Hutzel and his team developed a clear logic for the new Battlestar Galactica's...
11 bytes (864 words) - 00:50, 31 December 2023
The Official Companion, when creating the design of the Viper Mark VII, Gary Hutzel took a pre-existing design from the 2003 video game loosely based on a...
11 bytes (1,625 words) - 22:01, 26 April 2020
longest-running FX artist on the series (second only to Visual Effects Supervisor Gary Hutzel). Highlights of Mojo's work have been designing the chase in "Scar" and...
11 bytes (352 words) - 19:48, 17 August 2019
to be in the position of making these calls on a case by case basis. Gary Hutzel discusses the Operation Raptor Talon sequence: We have a ridiculous sequence...
31 bytes (3,691 words) - 18:42, 10 November 2019
certain shots would feature the proto-Cylon deactivated and standing by, Gary Hutzel made the decision to have a real-world version built rather than relying...
11 bytes (4,389 words) - 03:08, 23 August 2019
For A Series - awarded to the creative team including VFX supervisor Gary Hutzel, senior VFX coordinator Michael Gibson, CG supervisor Doug Drexler, and...
11 bytes (2,384 words) - 19:21, 19 November 2020