There is a page named "Gary Hutzel" on Battlestar Wiki Media. See also the other search results found.
- Deep Space Nine, Spy Kids, and Red Planet. Gary Hutzel article at Memory Alpha, the Star Trek wiki. Gary Hutzel article at Wikipedia, the free encyclopedia...11 bytes (199 words) - 20:51, 26 September 2025
- longest-running FX artist on the series (second only to Visual Effects Supervisor Gary Hutzel). Highlights of Mojo's work have been designing the chase in "Scar" and...11 bytes (357 words) - 21:14, 22 September 2024
- based on work both Zoic's Visual Effects Supervisors Emile Smith and Gary Hutzel had undertaken on Star Trek. When the Miniseries was given the greenlight...11 bytes (617 words) - 03:48, 21 August 2019
- Galactica series. Drexler previously worked with Ronald D. Moore and Gary Hutzel on Star Trek:The Next Generation and Star Trek: Deep Space Nine. Doug...11 bytes (89 words) - 15:27, 10 August 2025
- and Callouts Pages 10 - 13: Behind the Scenes - "Familiar Fleet" with Gary Hutzel Page 14: Interview: Ronald D. Moore - "Flights of Fancy?" Page 15: Advertisement...11 bytes (349 words) - 16:18, 26 April 2020
- Fabio Passaro (Meshweaver) by the in-house visual effects team under Gary Hutzel, and featured at three different quality variations: a "hero" model detailed...11 bytes (1,178 words) - 03:43, 27 April 2021
- the episode was to focus on a paper shortage in the Fleet. According to Gary Hutzel, the water tank was a virtual set consisting of one wall and a ramp leading...11 bytes (2,337 words) - 20:12, 20 January 2020
- November 2012, CGSociety published an an interview with VFX supervisor Gary Hutzel detailing the creation of Blood and Chrome and its 1,800 CGI shots. The...11 bytes (2,201 words) - 03:39, 21 August 2019
- longest-running FX artist on the series (second only to Visual Effects Supervisor Gary Hutzel). Highlights of Mojo's work have been designing the chase in "Scar" and...11 bytes (352 words) - 19:48, 17 August 2019
- The Official Companion, when creating the design of the Viper Mark VII, Gary Hutzel took a pre-existing design from the 2003 video game loosely based on a...11 bytes (1,635 words) - 22:01, 26 April 2020
- Commercial, or Music Video, episode "Valley of Darkness," "Cylon" Winner: Gary Hutzel, Michael Gibson, Alec McClymont and Brenda Campbell for Outstanding Visual...11 bytes (1,492 words) - 19:21, 19 November 2020
- these weapons is still being discussed by the production team (some like Gary Hutzel want them to be based on railgun technology, while some in the writing...11 bytes (2,597 words) - 20:11, 20 January 2020
- these weapons is still being discussed by the production team (some like Gary Hutzel want them to be based on railgun technology, while some in the writing...11 bytes (2,603 words) - 18:03, 10 November 2019
- to be in the position of making these calls on a case by case basis. Gary Hutzel discusses the Operation Raptor Talon sequence: We have a ridiculous sequence...31 bytes (3,747 words) - 18:42, 10 November 2019
- shots to a high-quality "hero" model for close-up shots) in Season 3 by Gary Hutzel's in-house VFX team. This task was assigned to Fabio Passaro, who produced...11 bytes (714 words) - 03:38, 6 May 2021
- The Official Companion, when creating the design of the Viper Mark VII, Gary Hutzel took a pre-existing design from the 2003 video game loosely based on a...11 bytes (1,635 words) - 00:38, 31 December 2023
- best tracks will be included on the Season 4 soundtrack . According to Gary Hutzel, the Fall of the Scorpion Fleet Shipyards was written so that "we would...11 bytes (8,054 words) - 03:40, 21 August 2019
- Galactica, Galactica is referred to as a Jupiter-class battlestar by Gary Hutzel. This, however, is in direct contradiction to numerous on-screen props...11 bytes (2,608 words) - 17:41, 17 October 2021
- November 2012, CGSociety published an an interview with VFX supervisor Gary Hutzel detailing the creation of Blood and Chrome and its 1,800 CGI shots. The...31 bytes (7,173 words) - 01:04, 12 August 2019
- Livingston and rendered as a computer-generated character by Pierre Drolet and Gary Hutzel's effects team. Effects supervisor Doug Drexler led a team to create a...11 bytes (3,831 words) - 03:53, 28 August 2019