There is a page named "Gary Hutzel" on Battlestar Wiki Media. See also the other search results found.
- Deep Space Nine, Spy Kids, and Red Planet. Gary Hutzel article at Memory Alpha, the Star Trek wiki. Gary Hutzel article at Wikipedia, the free encyclopedia...11 bytes (199 words) - 20:51, 26 September 2025
- longest-running FX artist on the series (second only to Visual Effects Supervisor Gary Hutzel). Highlights of Mojo's work have been designing the chase in "Scar" and...11 bytes (357 words) - 21:14, 22 September 2024
- Galactica series. Drexler previously worked with Ronald D. Moore and Gary Hutzel on Star Trek:The Next Generation and Star Trek: Deep Space Nine. Doug...11 bytes (89 words) - 15:27, 10 August 2025
- Raider proved to be equally challenging for visual effects supervisor Gary Hutzel and production illustrator Eric Chu, who had to produce a vessel that...11 bytes (1,941 words) - 03:04, 11 July 2023
- Effects Supervisors Emile Smith and Gary Hutzel had undertaken on Star Trek. Visual effects supervisor Gary Hutzel recruited the Los Angeles-based Zoic...11 bytes (2,041 words) - 03:48, 21 August 2019
- certain shots would feature the proto-Cylon deactivated and standing by, Gary Hutzel made the decision to have a real-world version built rather than relying...11 bytes (4,364 words) - 03:53, 28 August 2019
- and Callouts Pages 10 - 13: Behind the Scenes - "Familiar Fleet" with Gary Hutzel Page 14: Interview: Ronald D. Moore - "Flights of Fancy?" Page 15: Advertisement...11 bytes (333 words) - 16:18, 26 April 2020
- Fabio Passaro (Meshweaver) by the in-house visual effects team under Gary Hutzel, and featured at three different quality variations: a "hero" model detailed...11 bytes (1,134 words) - 03:43, 27 April 2021
- the strange, hostile alien environment, with visual effects supervisor Gary Hutzel noting that they augmented some elements afterwards but most of the effect...11 bytes (461 words) - 21:58, 2 February 2024
- (CGI) to create the illusion of a vast space. Visual effects supervisor Gary Hutzel explained the process: "The set extensions really give the show an added...11 bytes (1,126 words) - 01:15, 12 August 2019
- practical and virtual elements. According to visual effects supervisor Gary Hutzel, "The water tank was a one-walled set with a ramp leading away from it...11 bytes (455 words) - 19:19, 15 January 2024
- the episode was to focus on a paper shortage in the Fleet. According to Gary Hutzel, the water tank was a virtual set consisting of one wall and a ramp leading...11 bytes (2,184 words) - 20:12, 20 January 2020
- visual effects supervisor Gary Hutzel felt it would benefit from additional effects footage. After discussing with Eick, Hutzel enlisted Vancouver-based...11 bytes (1,363 words) - 05:05, 11 February 2024
- The Official Companion, when creating the design of the Viper Mark VII, Gary Hutzel took a pre-existing design from the 2003 video game loosely based on a...11 bytes (1,611 words) - 22:01, 26 April 2020
- emphasizing realism and believability over spectacle. Visual effects supervisor Gary Hutzel and his team developed a clear logic for the new Battlestar Galactica's...11 bytes (850 words) - 00:50, 31 December 2023
- longest-running FX artist on the series (second only to Visual Effects Supervisor Gary Hutzel). Highlights of Mojo's work have been designing the chase in "Scar" and...11 bytes (352 words) - 19:48, 17 August 2019
- certain shots would feature the proto-Cylon deactivated and standing by, Gary Hutzel made the decision to have a real-world version built rather than relying...11 bytes (4,373 words) - 03:08, 23 August 2019
- from our usual documentary style, but they went with it in the end. —Gary Hutzel, Hutzel on expanding the visual effects The episode focuses on the rivalry...11 bytes (3,026 words) - 06:33, 6 November 2023
- For A Series - awarded to the creative team including VFX supervisor Gary Hutzel, senior VFX coordinator Michael Gibson, CG supervisor Doug Drexler, and...11 bytes (2,370 words) - 19:21, 19 November 2020
- the strange, hostile alien environment, with visual effects supervisor Gary Hutzel noting that they augmented some elements afterwards but most of the effect...11 bytes (4,104 words) - 04:03, 2 February 2020